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WSJ: Netflix Prize A “Turning Point” For Open Innovation

September 24, 2009 By: dmreinke Category: wisdom of crowd

Link to Full Text

With Netflix Inc. paying out a $1 million prize on Monday to a team of outside researchers that improved its movie recommendation algorithm, two venture-backed start-ups are overjoyed that the “open innovation” model is spreading.

BellKor’s Pragmatic Chaos takes the price for Netflix’s recommendation-improvement contest.

Open innovation “like any big change in business takes time to promulgate,” said David Ritter, the chief technology officer of InnoCentive Inc. “The Netflix prize is a bit of a turning point.”

InnoCentive provides a platform for companies to host challenges seeking outside solutions to problems. Prizes and challenges range from a $5,000 reward from a company seeking creative ways to get men to shave more often to a $1 million prize for finding a biomarker for Lou Gehrig’s disease.

NY Times Coverage of Netflix Prize and their next contest

September 23, 2009 By: dmreinke Category: Uncategorized

One of our StyleHop advisors is very involved with a company that leverages crowdsourcing to create better/faster/more accurate algorithms.  It’s really fun to think about how StyleHop could leverage crowdsourcing to accelerate the iteration of our wisdom of crowd fashion forecasting model.  ~DR

Link to Original Article

September 21, 2009, 10:15 am
Netflix Awards $1 Million Prize and Starts a New Contest
By Steve Lohr

Update | 1:45 p.m. Adding details announced Monday about the extremely close finish to the contest.

Netflix, the movie rental company, has decided its million-dollar-prize competition was such a good investment that it is planning another one.

The company’s challenge, begun in October 2006, was both geeky and formidable: come up with a recommendation software that could do a better job accurately predicting the movies customers would like than Netflix’s in-house software, Cinematch. To qualify for the prize, entries had to be at least 10 percent better than Cinematch.

The winner, formally announced Monday morning, is a seven-person team of statisticians, machine-learning experts and computer engineers from the United States, Austria, Canada and Israel. The multinational team calls itself BellKor’s Pragmatic Chaos. The group — a merger of teams — was the longtime frontrunner in the contest, and in late June it finally surpassed the 10 percent barrier. Under the rules of the contest, that set off a 30-day period in which other teams could try to beat them.

That, in turn, prompted a wave of mergers among competing teams, who joined forces at the last minute to try to top the leader. In late July, Netflix declared the contest over and said two teams had passed the 10-percent threshold, BellKor and the Ensemble, a global alliance with some 30 members. Netflix publicly said the finish was too close to call. But Netflix officials at the time privately informed BellKor it had won. Though further review of the algorithms by expert judges was needed, it certainly seemed BellKor was the winner, as it turned out to be.

But the race was even closer than had been thought, as Netflix’s chief executive, Reed Hastings, explained for the first time at a press conference in New York on Monday. The BellKor team presented its final submission 20 minutes before the deadline, Mr. Hastings said. Then, just before time ran out, The Ensemble made its last entry. The two were a dead tie, mathematically. But under contest rules, when there is a tie, the first team past the post wins.

“That 20 minutes was worth $1 million,” Mr. Hastings said.

The Netflix contest has been widely followed because its lessons could extend well beyond improving movie picks. The researchers from around the world were grappling with a huge data set — 100 million movie ratings — and the challenges of large-scale predictive modeling, which can be applied across the fields of science, commerce and politics.

The way teams came together, especially late in the contest, and the improved results that were achieved suggest that this kind of Internet-enabled approach, known as crowdsourcing, can be applied to complex scientific and business challenges.

That certainly seemed to be a principal lesson for the winners. The blending of different statistical and machine-learning techniques “only works well if you combine models that approach the problem differently,” said Chris Volinsky, a scientist at AT&T Research and a leader of the Bellkor team. “That’s why collaboration has been so effective, because different people approach problems differently.”

Yet the sort of sophisticated teamwork deployed in the Netflix contest, it seems, is a tricky business. Over three years, thousands of teams from 186 countries made submissions. Yet only two could breach the 10-percent hurdle. “Having these big collaborations may be great for innovation, but it’s very, very difficult,” said Greg McAlpin, a software consultant and a leader of the Ensemble. “Out of thousands, you have only two that succeeded. The big lesson for me was that most of those collaborations don’t work.”

The data set for the first contest was 100 million movie ratings, with the personally identifying information stripped off. Contestants worked with the data to try to predict what movies particular customers would prefer, and then their predictions were compared with how the customers actually did rate those movies later, on a scale of one to five stars.

The new contest is going to present the contestants with demographic and behavioral data, and they will be asked to model individuals’ “taste profiles,” the company said. The data set of more than 100 million entries will include information about renters’ ages, gender, ZIP codes, genre ratings and previously chosen movies. Unlike the first challenge, the contest will have no specific accuracy target. Instead, $500,000 will be awarded to the team in the lead after six months, and $500,000 to the leader after 18 months.

The payoff for Netflix? “Accurately predicting the movies Netflix members will love is a key component of our service,” said Neil Hunt, chief product officer.

CROWDSOURCING – video trailer by author, Jeff Howe

September 11, 2009 By: dmreinke Category: wisdom of crowd


Web Shoppers Trust Consumer Reviews more than Friends

September 11, 2009 By: dmreinke Category: consumer reviews, fashion social networking, social shopping

Web Shoppers Trust Customer Reviews More Than Friends
September 10, 2009
Social networks, expert opinions also influence purchases

By Alex Palmer

Online shoppers trust the online reviews of strangers more than the recommendations of their friends, new research finds.

“Conversations Among Consumers,” a new report from online retail marketer Ripple6 and the e-tailing group, finds that shoppers buying products on the Internet are influenced both by online social networking sites and face-to-face conversations with friends. But when it comes to whose opinions influence the shoppers, strangers have as much if not more impact than friends.

The survey, which drew on the responses of 1,000 online shoppers, found that while 46 percent of e-shoppers find value in product recommendations from their friends, 47 percent look to onsite customer reviews when making a decision.

Online consumers also look to expert information (43 percent), information from individuals they consider “like me” (40 percent) and product comparison tools (38 percent) to help decide what to buy.

Two-thirds (67 percent) of respondents spend at least one hour per week on social networking sites like Facebook and MySpace. Forty-three percent said they make purchases as a result of time spent on these sites. Sixty-five percent of respondents see value in connecting directly with other shoppers who bought similar products.

Representatives from the e-tailing group and Ripple6 believe these results point to consumers’ desires for more online communities where they can share recommendations and opinions about their purchases. In a statement, Ripple6 CEO Sang Kim said, “This research confirms that most of the things consumers find valuable are those delivered by community.”

But friends still play an important role in influencing consumers. Eighty-three percent of online shoppers said they are interested in sharing information about their purchases with people they know, while 74 percent are influenced by the opinions of others in their decision to buy the product in the first place.

Nielsen Business Media

Six Social Sites Every Fashion Marketer Should Know

September 10, 2009 By: dmreinke Category: Uncategorized

From Ad Age:

How a Notoriously Closed Culture is Adjusting to Social Media

Buzz over New York’s 2009 Mercedes-Benz Fashion Week is growing and the world’s top designers are taking center stage, introducing their long anticipated collections. This is how the fashion industry has operated for nearly 100 years: Designers secretly produce the fashions that they feel are most relevant to their lines, and retailers decide what items are most relevant to their customer base. But the fashion industry is at the verge of a tipping point — one that could change this system forever.

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StyleHop selected to First Venture Growth Network’s First Class

September 10, 2009 By: dmreinke Category: Uncategorized

NEW YORK, Sept. 10 /PRNewswire/ — First Growth Venture Network, a mentoring program for high potential seed and early stage start-up tech companies, today announced the selection of 15 seed and early stage start-up tech companies for its first class, or “Inaugural Vintage.”
Rest of Story

Thinking about using a prediction market to rank ideas? Read this first.

September 10, 2009 By: dmreinke Category: Uncategorized

Our friends at Crowdcast outline the limits of prediction markets:  blog.crowdcast.com

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